Lending a Hand

MODULE
Cells to Organisms
CONTENT TYPE
Storyline
PHENOMENA / TOPICS
Improving function of prosthetic arm; body systems, nervous system, muscular system
TIME TO COMPLETE
60 minutes (4 15-minute quests)

Elektra's prosthetic arm was damaged in a laboratory mishap. She wants to design a new prosthetic that can reflexively protect itself from major damage in the same way that a natural arm can. Players help Elektra to design the perfect prosthetic to address her specific needs.

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01
Standards Covered

MS-LS1-3. 3. Use argument supported by evidence for how the body is a system of interacting subsystems composed of groups of cells. Ms-LS1-8. Gather and synthesize information that sensory receptors respond to stimuli by sending messages to the brain for immediate behavior or storage as memories.

02
Anchoring Phenomena & Topics Covered

Improving function of prosthetic arm; body systems, nervous system, muscular system

03
Real World Connections

This storytline helps students understand how advancements in engineering and science fields have allowed for improvements in technologies such as prosthetics through the understanding body systems and functions.

04
Teacher Guide

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We use a video game to set up problems and phenomena, helping you easily teach using them as storylines. Assign & go!

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Walkthrough

Hot Hands

Elektra's prosthetic was burned in a laboratory accident. Instead of simply replacing it, Elektra wants to design a new prosthetic that will warn her and reflexively protect itself when it's overheating.

Cellular Networks

Players research the ways that different types of cells interact within the body and the connection to different body systems to determine what Elektra needs to incorporate in her next prototype.


Lending a Hand

After careful research and experimentation, players identify the features that should be included in Elektra's new prosthetic. But look out--the first version won't be the last!


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