Partner with Tyto to turn your curriculum into engaging and effective inquiry learning experiences, in a video game.
Research shows these types of games do not engage students as much once the novelty wears off, and they don't work well for learning.
We have proof that it works (Learn More). Our initial science content showed:
This is expensive and time-consuming, and also includes large risks to determine a model and approach that is effective for student learning and engagement.
Our platform can be used across just about anything you can teach problem- or inquiry-based.
The development cycle for most interactives or games is pulling together contractors for fragmented, inconsistent experiences. They get deprecated over time and it's difficult to get the teams to come back to maintain the experiences.
Our dedicated team constantly updates our platform, so you will have a real partner making sure your users have an amazing experience. We'll keep up to date with technology, with the ability to help bring your content easily to new platforms.
Control a robot ant to investigate "zombie ants," collecting evidence to determine what is killing them, how serious it is, and if we should intervene to save them!
Investigate, within the historical context, the factors that could cause plague spread to develop students' inquiry skills.
Students can use transformations within a coordinate grid to help design a park, while presenting plans to the City Council to win them over for a design that meets the community's needs.
Investment starts at $50,000.
We're working on obtaining funding to make our authoring tool available to third-parties to create content themselves, making the process more affordable for any size of organization.