Save time implementing three-dimensional learning with ready-to-go storylines set up right in a video game.
Watch some example activities from the student perspective.
While exploring an ant colony, you notice a strange phenomena: an ant has something explode from its head as it dies! What's going on, and do we need to intervene to save the colony?
Supported by these districts and organizations
Love teaching with an engaging tool with built-in rewards and intrinsic motivation.
Learn more about the student experience.
Students became more engaged and interested because they were participating interactively instead of just reading a textbook.
- Rhiannon, Teacher in ME
EVIDENCE
27% of students play extra learning activities beyond assignments
Pre-built storylines based on anchoring phenomena, with students using practices to make sense of them.
Learn more about how it works.
Students use evidence to explain their answers more than I have ever seen before in my classroom.
- Keith, Teacher in IL
EVIDENCE
12% increase in Science & Engineering Practices
Deep representation and modern, relevant approaches to inclusion.
How we support all students.
Students embraced the ability to create an avatar that reflected themselves.
- Mark, Teacher in RI
EVIDENCE
Equal engagement for marginalized groups of students.
We want students and teachers to have access to anything they want to learn or teach — including updates with new content. All our content is included.
Teachers can assign, or students can play on their own for extra dosage.
Our always-growing content library includes:
No install needed, as we run natively in the web browser in Chromebooks, Windows, or Mac devices.
We include teacher guides and supplemental worksheets to make it easy to print and go within the classroom.
Import from Google Classroom, "Sign in with" Google or Microsoft. More integrations coming soon.
We cover COPPA, FERPA, and NYS 2D Ed Law. Have something else in your state? Reach out and we can likely cover its requirements, too.
Our teacher dashboard allows for managing classes/student accounts, assigning content, and receive progress tracking with assessment data.
Join our Community where educators share ideas and practices, get direct access to the development team to give feedback and shape direction of the product,
Within our Community are free self-service, on-demand PD courses teachers can take on using the game, and culturally responsive STEM approaches.
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Sign up for an account: takes 60 seconds!
Import from Google Classroom or invite students with a class code (they can use "Sign in with" Google or Microsoft).
Choose and assign content which will be delivered to students when they log into the game to play!
Tyto Online is one of the best out there to meet our needs with NGSS and educational technology for the grade levels it targets. The students are engaged, the teachers are empowered and the experience is wonderful. I wish more schools would know about Tyto as it would greatly benefit their learners. I love that it works with our Chromebooks and is easy for our teachers to get up and running and for our students to navigate.
The kids love it, it is similar to how they play games outside school and it allows them to find evidence to use to solve a mystery and make a claim. This is a great first step for us toward the new science standards. Making claims, giving evidence,
and tying it all together is so new and foreign to kids right now,
that I will take all the help I can get, and if it's in a setting they enjoy,
they are more likely to engage and try.
My daughter LOVED Tyto! Would actually bring her laptop into my bed on Saturday mornings to play it and show me everything she was doing. She went toe-to-toe in a conversation about photosynthesis and the structure of glucose with my husband, who is a literal rocket scientist! Before playing it, she would say she was bad at science. She doesn’t say that any more! She has gone from saying that she is bad at science to saying “I haven’t learned that, yet.” Such a huge difference!