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Engage Learners

Love learning with an engaging platform that intrinsically inspires to curiosity, but also includes built-in rewards.
Learn more about the student experience.

EVIDENCE
27% of students play extra learning activities beyond assignments.

Strong Pedagogy

Pre-built storylines based on authentic problems for learners to solve, developing critical 21st century skills.
Learn more about how it works.

EVIDENCE
12% increase
in Science & Engineering Practices.

Deeply Inclusive

Deep representation and modern, relevant approaches to inclusion and cultural responsiveness.
‚ÄćHow we support all students.

EVIDENCE
Equal engagement for marginalized groups of students.

Students became more engaged and interested because they were participating interactively instead of just reading a textbook.
- Rhiannon, Teacher in ME
Students use evidence to explain their answers more than I have ever seen before in my classroom.
- Keith, Teacher in IL
Students embraced the ability to create an avatar that reflected themselves.
- Mark, Teacher in RI
Existing content of Tyto Online Science: 1 module in General, 4 modules in Life Science, 2 modules in Earth & Space Science

Flagship Content:
Middle School Science

We started with built-for-NGSS middle school science curriculum that works right in the web browser on Chromebooks. The content includes:

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General: Nature of Science & Inquiry

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Life Science: Cells to Organisms, Ecology, Growth & Genetics, Natural Selection & Adaptations

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Earth & Space Science: Weather & Climate, Earth's Systems

What does it look like?

Watch some example activities from the learner perspective.

Now Partnering:
Teach Anyone Anything

Our proven framework can be used to teach any subject that benefits from problem- or scenario-based learning, where you want learners to develop critical skills.

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One-of-a-kind game-based learning with strong pedagogy

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Quick and effective content creation with Tyto's Content Authoring Tool

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Lower cost and better support compared to a one-time contractor

Learn about Partnering with Tyto

Tyto is NOT Gamified Learning

Gamification: adding game elements on traditional non-game contexts, while the game part does not contribute to learning objectives
Tyto is NOT pop-up multiple choice questions over unrelated gameplay.
Tyto is NOT watching videos and answering questions overlayed on a game.
Tyto is NOT e-learning activities through a portal that is inside of a game.

Tyto is Game-Based Learning

Game-based learning: utilizing gaming to meet learning objectives, while playing the game itself is the learning process
Tyto Online Screenshot: the player follows an ant up a leaf high above the ground.
Observe phenomena and collect the data in the game world from the first-person perspective, instead of watching a video.
Tyto Online Screenshot: the player analyzes a line chart showing the relationship between the leaf hight and spore travel distance.
Analyze the data you collected and draw conclusions, instead of being handed data.
Tyto Online Screenshot: player makes an argument of why the ants walk onto the tall leaves to die, by connecting different pieces of evidence,
Make a claim by reasoning with the evidences you collected, instead of memorizing conclusions and not understanding why.

Supported by these districts and organizations

Logo of Department of EducationLogo of St.Mary's County Public SchoolsLogo of MIT SOLVELogo of National Science FoundationLogo of Kenmore-Town of Tonawanda schools

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