← Insights/Field note
ActiveAug 4, 2026Field notes · Serious Play Conference · Duke University · August 2026

Twenty people, one day, playable quests

About twenty attendees seated around a long arrangement of tables in a Duke classroom, laptops and notebooks open, with the “Preconf Tyto Hackathon” title slide projected on the screen behind them.

Immersed Games ran its first hackathon on August 4, hosted by Paul Darvasi and Elisa Navarro Chinchilla as a pre-conference event for the Serious Play Conference at Duke University.

About twenty instructional designers, builders, and educators spent the day in the room, and the group built playable quests in a single day — not slideware and not paper prototypes, but experiences that could be picked up and played by the time demos began.

The closing demos were the high point. Teams had taken the toolset somewhere genuinely their own, and the room was visibly delighted with what each group had made.

Thanks also to Melanie Stegman, who helped set up the space and haul supplies for the day.

The Duke lecture room before the hackathon began, “Preconf Tyto Hackathon” projected across two large screens above an empty lectern.
Attendees spread across tables in twos and threes, laptops open, working while a planet-from-orbit scene sits on the projection screens behind them.
Two attendees working side by side, one pointing at a 3D game scene on his laptop while the other has a branching flow diagram open on hers.
An attendee presenting her finished quest from the lectern, with an in-game calendar puzzle and the dialogue question “Should you change your password monthly?” projected behind her.
Link to thisOpen page

More from the feed.

See everything →
Sunset over the open-air main stage on the San Diego waterfront, attendees seated on the grass.
4 photos
Field notes · ASU+GSV Summit
The hard part isn’t the AI. It’s the pedagogy layer.

Four days of back-to-back conversations at ASU+GSV, and one thread kept surfacing: the hard part of edtech right now isn’t the AI or the content.

Apr 18, 2026Read note
Authoring Studio — platform walkthrough
Watch · Tyto Online
Authoring Studio — platform walkthrough
0.95
class-level correlation between game progress and learning growth
IES · Dept of Education
Quick look