← Insights/Research finding
ActiveMay 14, 2026

IES · Dept of Education

0.95
class-level correlation between game progress and learning growth

At the classroom level, how far a class progressed through the quest and how much they grew on the learning measure moved together at a 0.95 correlation. Put simply: the further a class got into the game, the more they learned. Playing is learning.

Source · IES · Dept of Education
A full write-up of this study is on the way.
Link to thisOpen page

More from the feed.

See everything →
About twenty attendees seated around a long arrangement of tables in a Duke classroom, laptops and notebooks open, with the “Preconf Tyto Hackathon” title slide projected on the screen behind them.
5 photos · 3 clips
Field notes · Serious Play Conference
Twenty people, one day, playable quests

Immersed Games ran its first hackathon as a Serious Play pre-conference event — about twenty instructional designers, builders, and educators, one day, playable quests.

Aug 4, 2026Read note
Sunset over the open-air main stage on the San Diego waterfront, attendees seated on the grass.
4 photos
Field notes · ASU+GSV Summit
The hard part isn’t the AI. It’s the pedagogy layer.

Four days of back-to-back conversations at ASU+GSV, and one thread kept surfacing: the hard part of edtech right now isn’t the AI or the content.

Apr 18, 2026Read note
Authoring Studio — platform walkthrough
Watch · Tyto Online
Authoring Studio — platform walkthrough