← Insights/Video
ActiveMar 17, 2026

Authoring Studio — platform walkthrough

A guided tour of how instructional designers build inquiry experiences in Tyto.
Link to thisOpen page

More from the feed.

See everything →
About twenty attendees seated around a long arrangement of tables in a Duke classroom, laptops and notebooks open, with the “Preconf Tyto Hackathon” title slide projected on the screen behind them.
5 photos · 3 clips
Field notes · Serious Play Conference
Twenty people, one day, playable quests

Immersed Games ran its first hackathon as a Serious Play pre-conference event — about twenty instructional designers, builders, and educators, one day, playable quests.

Aug 4, 2026Read note
Sunset over the open-air main stage on the San Diego waterfront, attendees seated on the grass.
4 photos
Field notes · ASU+GSV Summit
The hard part isn’t the AI. It’s the pedagogy layer.

Four days of back-to-back conversations at ASU+GSV, and one thread kept surfacing: the hard part of edtech right now isn’t the AI or the content.

Apr 18, 2026Read note
0.95
class-level correlation between game progress and learning growth
IES · Dept of Education
Quick look