← Insights/Research finding
ActiveJan 2, 2026

NIDILRR · SBIR Phase I

100%
navigation success for blind & visually impaired students

In co-design work with blind and visually impaired students, every participant successfully navigated Tyto’s 3D spaces — and wanted to explore, not just complete tasks.

Source · NIDILRR · SBIR Phase I
A full write-up of this study is on the way.
Link to thisOpen page

More from the feed.

See everything →
About twenty attendees seated around a long arrangement of tables in a Duke classroom, laptops and notebooks open, with the “Preconf Tyto Hackathon” title slide projected on the screen behind them.
5 photos · 3 clips
Field notes · Serious Play Conference
Twenty people, one day, playable quests

Immersed Games ran its first hackathon as a Serious Play pre-conference event — about twenty instructional designers, builders, and educators, one day, playable quests.

Aug 4, 2026Read note
Sunset over the open-air main stage on the San Diego waterfront, attendees seated on the grass.
4 photos
Field notes · ASU+GSV Summit
The hard part isn’t the AI. It’s the pedagogy layer.

Four days of back-to-back conversations at ASU+GSV, and one thread kept surfacing: the hard part of edtech right now isn’t the AI or the content.

Apr 18, 2026Read note
Authoring Studio — platform walkthrough
Watch · Tyto Online
Authoring Studio — platform walkthrough