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ConcreteOct 4, 2024

Navigating a 3D world without sight

An early prototype of how a blind or visually impaired learner moves through, hears, and investigates a Tyto world. Built with — not just for — students who don't see the screen.
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Four panelists seated in a row at the front of a conference room, all laughing mid-discussion, conference lanyards on.
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Field notes · Serious Play Conference
Pedagogy first

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Aug 5, 2026Read note
Title slide: “A new codesign model for story-driven, inquiry-based learning: our first year,” Lindsey Tropf, Founder & CEO, over a Tyto game scene.
9 photos
Field notes · Serious Play Conference
A year of codesigning with teachers and students

A conference session on the Tyto co-creation model drew a small group — and became a working conversation about what its first year has and hasn’t solved.

Aug 5, 2026Read note
Lindsey role-playing an NPC in front of middle-school students in a Buffalo Public Schools classroom, with a colleague taking notes beside her and a game screen showing “Talk to: Shopkeep…”
Field notes · Codesign LARP
Why storylines get LARPed before they get built

Immersed Games is codesigning a statistics quest with middle schoolers at Buffalo Public Schools — by handing them the story and watching what they do with it.

Apr 28, 2026Read note