Playing a game is learning.

We help you reimagine your curriculum as immersive 3D games learners actually want to do — with the pedagogy built in, and no engineers required.

No-code tooling·Built for instructional designers
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Funded, partnered & recognized by
MIT Solve
National Science Foundation
U.S. Department of Education
Aspire
GSV Cup — World's Most Innovative EdTech Startups 2023
Common Sense Education — 2018 Top Pick for Learning
Your superpower

We help you build learning that's concrete, active, and joyful.

Principle 01

Concrete.

Grounded in real-world scenarios where abstract concepts become tangible and approachable.

Principle 02

Active.

Built on productive struggle — learners figure things out for themselves instead of being told the answer.

Principle 03

Joyful.

Genuinely rewarding to do — not because of badges, but because the experience itself is worth engaging with.

The transformation

Helping you turn passive content into active experiences.

Instead of

Reading about water quality

Tyto →

Learners collect and test samples to trace a contamination source.

Field scientist · Sandrine
Instead of

Watching a video about nursing

Tyto →

Learners check a patient's IV and catch a medication error.

Nurse · Mai
Instead of

Answering questions about ecosystems

Tyto →

Learners investigate why the local wildlife is getting sick.

Field scene · juvenile seal
Instead of

Reading about the Boston Tea Party

Tyto →

Learners step into 1773 Boston — weigh allegiances, talk with colonists, decide what role they would take.

Colonist · 1773 Boston
Instead of

Reading a career description

Tyto →

Learners spend a day doing the actual job.

Career exploration
Instead of

Sitting through a compliance video

Tyto →

Managers handle a real workplace incident.

Workplace · manager
Who it's for

Build learning games for any subject, any audience.

Curriculum team

Curriculum Publishers

Increase engagement and turn your existing content into experiences learners actually do.

Career exploration

CTE & Career Programs

Let students experience careers firsthand, not just read about them.

College / young adult

Higher Education

Active learning that complements lectures — accessible and LMS-ready.

Working adult

Workforce & Corporate Training

Scenario-based skill building with measurable outcomes.

From the Tyto team

How we think about learning.

The Evidence
20%

increase in math performance

Department of Education funded study

96%

wanted to learn more topics with the game

Department of Education funded study

60%

of students increased STEM engagement

Overdeck and Cambiar Foundations funded study

12%

increase in science & engineering practices

National Science Foundation funded study

See the research
The most pedagogically sound version of an immersive learning world.
— Head of Curriculum @ Confidential Public EdTech Company
In production

What people are building.

A glimpse of what's been built with Tyto — across subjects, ages, and partners.

InquirED logo
4th Grade Social Studies

InquirED

Students investigate a community problem by talking to park rangers, collecting evidence, and proposing solutions.

Array Education logo
High School Career Exploration

Array Education

Students experience a day as a nurse, electrician, or UX designer — engaging in the types of activities they would do in the career to determine fit.

Finta Academy logo
Adult Startup Fundraising

Finta Academy

Startup founders learn how to get a warm introduction to investors and practice pitching investors to get their first check.

See all use cases →
Ready to build?

Tyto works with partners to build their first experience.

You don't have to figure it out alone. You're starting a collaboration. We onboard a small cohort each quarter.