





We help you build learning that's concrete, active, and joyful.
Concrete.
Grounded in real-world scenarios where abstract concepts become tangible and approachable.
Active.
Built on productive struggle — learners figure things out for themselves instead of being told the answer.
Joyful.
Genuinely rewarding to do — not because of badges, but because the experience itself is worth engaging with.
Helping you turn passive content into active experiences.
Reading about water quality
Learners collect and test samples to trace a contamination source.

Watching a video about nursing
Learners check a patient's IV and catch a medication error.

Answering questions about ecosystems
Learners investigate why the local wildlife is getting sick.

Reading about the Boston Tea Party
Learners step into 1773 Boston — weigh allegiances, talk with colonists, decide what role they would take.

Reading a career description
Learners spend a day doing the actual job.

Sitting through a compliance video
Managers handle a real workplace incident.

Build learning games for any subject, any audience.
How we think about learning.
increase in math performance
Department of Education funded study
wanted to learn more topics with the game
Department of Education funded study
of students increased STEM engagement
Overdeck and Cambiar Foundations funded study
increase in science & engineering practices
National Science Foundation funded study
The most pedagogically sound version of an immersive learning world.
What people are building.
A glimpse of what's been built with Tyto — across subjects, ages, and partners.
InquirED
Students investigate a community problem by talking to park rangers, collecting evidence, and proposing solutions.
Array Education
Students experience a day as a nurse, electrician, or UX designer — engaging in the types of activities they would do in the career to determine fit.
Finta Academy
Startup founders learn how to get a warm introduction to investors and practice pitching investors to get their first check.






