Product + PD/Support
U.S. organizations focused on out-of-school time
30 studnets served
Spring and/or Summer 2021
The OST (Out-of-School Time) STEM Gaming Microgrants are being made available through funding from the Overdeck Family Foundation. Our product, Tyto Online, is currently used primarily in schools/districts, and now we’re seeking to expand to additional out-of-school contexts through making it available for free for Spring/Summer 2021 to selected OST partners.
The benefit for the OST partner will be a free, engaging product that can be used to deliver STEM programs during programming, which could be particularly helpful during COVID19 challenges. Our purpose of making these grants available is to learn and figure out what additional modifications or supports are needed to use Tyto Online in OST contexts. We’ll therefore be true partners in these microgrants: in addition to PD and coaching/support, we’ll help with curriculum ideas, create teacher guide modifications/suggestions, etc. based on the needs of our partner organizations.
Tyto Online is used to empower students to be authentic science problem solvers. Students solve a food shortage using genetics, or figure out that animals are sick from microplastics by examining the ecosystem and collecting data.
During COVID19, we’ve seen that educators are overwhelmed trying to create engaging content that can work in remote/hybrid settings, or even in-person without being able to share materials. Having “minds-on” learning where students actually use science & engineering skills to directly engage in science has been challenging, and we can support educators in deploying ready-to-go content that’s designed for deep, culturally relevant learning, even when you’re remote. We align with middle school (grades 6-8) Next Generation Science Standards.
Specifically, the OST STEM Gaming Microgrants will include:
Empower students to be authentic science problem solvers, using science and engineering practices as they work through phenomenon-based storylines — all set up within a video game.
The primary responsibility of the grantee is to use the product as part of normal program delivery practices; we will work with you to understand your needs and help define what this looks like together. For example, it might be that students play independently and then you do related activities and discussion via Zoom, or live activities together as they play and work through problems collaboratively — or both! The only additional ask outside of using the product will be around data collection. We will be finalizing IRB (research board) approval, and will make data collection super simple with online links your program can hand out to students for collecting specific surveys and measures:
We will use this data to answer research questions, such as whether Tyto Online equally supports students from various backgrounds (thus the request on demographic data), and if increased usage results in increased improvements in Science & Engineering Practices or STEM Mindsets. All of your organization’s data can be provided specifically on request, and the final report of our aggregated learning will be shared with all grantees, so that you can also use it in your own impact reports.
For this grant, we’re seeking organizations that focus on out-of-school time in the United States (including territories). We don’t have a lot of specific requirements, as we’re looking to see Tyto Online implemented and supported in a variety of settings. A couple things to keep in mind:
We are seeking partners interested in using Tyto Online an be modified to fit the grantee’s needs, as long as it’s used during the 2020-2021 school year.
We’re currently seeking partners through our network and research into OST programs. If you would like to discuss a partnership, please use the live chat or email firstname.lastname@example.org.