We’ve been working on a huge number of changes over the last months, getting ready for the 2018-2019 School Year, with the launch we’ve dubbed “School 1.0. Beta” We are excited today to announce this new launch, and it comes with a lot of new features. First, after many requests, we are now available on Chromebooks! We
We’re doing our first webinars, coming up in early August! Attend one of three session options on Supporting your NGSS instruction with Tyto Online. OBJECTIVE This session will provide a strong background for educators in how they can use the educational science game Tyto Online to support their instructional goals, especially within a Next Generation Science
We’re realizing it’s about time we made this announcement official! The Department of Education / Institute for Education Sciences (IES) has awarded us a Phase I Small Business Innovation Research (SBIR) grant for expanding Tyto Online beyond life science — into Earth & Space Science! See the official award here.
As more educators are getting set up with Tyto Online, we’re realizing we should take a moment to outline the gameplay progression of normal gameplay. We’ve designed Tyto Online to be able to be completely self-driven by the students/players, which means that it has its own built-in progression and flow. Or teachers can bypass that
With the growth in popularity of video games among K-12 students over the last few years, many teachers have worked to incorporate gaming into their classroom. By adding something fun and relatable to the learning process, students can become more engaged and retain more knowledge. However, there has been some confusion, with people often mixing
It’s been one week since we launched Tyto Ecology, and we’ve been excitedly watching our analytics and asking questions of users whenever we get a chance. Today we wanted to share an infographic on our ecosystem’s 1 week stats! We were happy to see our players put down a lot of decomposers, and 7.5x as
One Saturday, a couple months ago, some team members at our game studio began chatting and sharing childhood stories about how much video games have impacted our lives. One employee shared how he bonded with his mother over playing World of Warcraft. Another learned confidence and persistence after realizing, through games, that anything can be accomplished