Then and Now: Kelly Yeo (Concept Artist & Texture Painter)

Hello, everyone! Welcome to Then and Now, a bi-weekly video series which aims to give you a look into how the Immersed Games team were as kids, and how their childhoods impacted their work in game development, as well as Tyto Online!   This week’s installment features Kelly Yeo, concept artist and texture painter at

Prioritizing the Production of Tyto Online

Hi! Lindsey here. I wanted to give you a quick look at how we prioritize the production of Tyto Online, and how we decide what we’re going to work on. So what you see below is a small part of our backlog in a program called JIRA. A backlog is basically just a prioritized list

Then and Now: Nick Galjanic (Technical Game Designer)

  Hello, everyone! Welcome to Then and Now, a bi-weekly video series which aims to give you a look into how the Immersed Games team were as kids, and how their childhoods impacted their work in game development, as well as Tyto Online! This week’s installment features Nick Galjanic, the technical game designer at Immersed

Then and Now: Florencia Bonarto (3D Art Lead)

Hello, everyone! Today, we’d like to introduce a new bi-weekly video series: Then and Now, where you’ll be given a look into how the members of the Immersed Games team were like as kids, and how it contributed to their work now on Tyto Online! Our debut installment features Tyto Online 3D Art Lead Florencia Bonarto,

Creating the World of Tyto Online

For an educational game, the lore behind Tyto Online has a surprising amount of realism and complexity. The earth becomes uninhabitable, refugees have to experience an entirely new place, living with people who have never set foot on Earth. And because the game centers on scientific exploration and discovery, there’s a sense of necessity and conservation

Creating a Cinematic

Hey, everybody! I’m Kevin from Immersed, and I make cinematics. Since I’m a braggart, I figured it might be fun to write about the process of producing one in UE4. So, in the initial stages of the cutscene process, the most important step is… coming up with what the cutscene is about. That’s where I