We’ve added Notifications to your Holographic Environmental Life Observatory. You will see these when you click to open your biodome from Dr. Sandrine, and in your Data Tool while in your biodome. This will keep you up-to-date on major events and warnings as your biodome expands.
The types of notifications are:
Role Risk. If all of your producers, herbivores, or another role are at risk, this will let you know. It’s often in the case of starvation or other major threats on a species that shares a need, like eating plants with herbivores.
Pollination Rate. Keeping your plants pollinated can be a challenging job, so this notification will let you know if a majority are not pollinated as a prompt for you to take a look at pollinators in your biodome.
Marked Territory. There is now a flag button on each territory in your biodome, in case you want it to be marked for notifications. Once this is activated, you’ll get notifications on any important even in that territory, such as babies being born, maturing into adults, the territory splitting, or that specific territory beginning to starve.
Detritus. You’ll get notified as your detritus levels rise and fall.
Species Extinction. If every instance of a particular species in your biodome dies, you’ll receive this notification.
Just like for the Snapshot tool, you can sort this by zones or globally. You’ll see that you can also turn off or on certain types of notifications on the right, so you can easily find what you are looking for.
Rainforest Introduction Cinematic
We’ve also been working on changes to make the story of the game more direct and immersive for our players. A couple weeks ago we added the lore video during the first launch of the game, and now we’re adding a cinematic for the first time you get to enter the Rainforest biodome! This gives you an introduction to why the biodomes exist, and what you as a player do with them.
Enjoy this render we took (with Cherie and a player character of one of our developers) for a preview of the video:
If you’re an existing character, this will be prompted the next time you walk into the biodome, too, but only once.
H.E.L.O. Tweaks & Bug Fixes
Fixed an issue where the data on on the scavengers in the HELO sometimes did not match within the Data Too.
Fixed an issue where the Detritus Roller Coaster Challenge was not generating Active Tracking information.
Fixed an issue where the Weekly Challenge Active Quest Tracker did not activate if you did not have any other (non-HELO Challenge) quests in it.
Fixed an issue where Fruit Filler Challenge appeared to be tracking incorrect fruits.
Fixed an issue where Weekly Challenges with 0 progress set their most-progressed biodome based on other challenges’ progress.
Fixed an issue so that players will not receive too many difficult Weekly Challenges in a week.
Additional Tweaks & Bug Fixes
Updated rainforest biodome ground texture.
Updated lighting in Rainforest map.
Dialogue scenes with other characters will now reflect time of day.
Updated appearance of walkway up to Tyto Academy.
Fixed an issue where quests sometimes did not activate after Welcome Citizen was complete until after a level change or relog occurred. They should now be available immediately.
Added a new computer design to the HELO Weekly Challenge table.